Nov 23, 2024  
2023-2024 Catalog with Addendum v. 2.0 
    
2023-2024 Catalog with Addendum v. 2.0 [ARCHIVED CATALOG]

Game and Simulation Development: Programming, AAS

Location(s): Central Campus


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Are you passionate about video games and eager to turn your passion into a career? Our game and simulation programming degree provides the skills and knowledge you need to succeed in the dynamic and rapidly growing game development industry.

Our hands-on curriculum covers computer programming, game engines, game design, computer graphics, and simulation. You will work on real-world projects and develop a portfolio showcasing your skills to potential employers. Our experienced faculty will teach you industry-standard programming tools to help you develop your critical thinking skills.

Upon completion of our program, you will receive a strong foundation in coding, learn the intricacies of the industry’s most cutting-edge software packages, and develop a broad skillset of methods that will allow you to be well-equipped to enter the workforce. With our hands-on approach to learning, you will work with a team of fellow classmates to design, develop, and publish your own games. You will obtain the best knowledge and acquire the technical and interpersonal skills needed to be successful in the game industry.

Marketable skills for this award include: analytical/quantitative skills, computer skills + typing, detail-oriented, mathematics, problem solving and technical skills.

 

Associate of Applied Science
TSI Complete

General Education Requirements: 18 Credits


Every Associate of Applied Science degree plan must contain at least 15 semester hours of general education courses. At least one course must be taken from each of the following areas: humanities/fine arts (language, philosophy & culture/creative arts), social/behavioral science (social and behavioral sciences/American history/government/political science), and natural science/mathematics (life and physical sciences/mathematics).

Major Courses: 42
General Education Requirements: 18

Total Semester Hours: 60


Recommended Course Sequence:


First Semester


Second Semester


Third Semester


Fourth Semester


Total Semester Hours: 60


Courses titled in bold type represent general education courses.

NOTE: Some courses are only offered during Fall semester or Spring semester but not both. Please plan accordingly.

# Indicates course only taught in the fall semester

+ Indicates course only taught in the spring semester

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